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Multi-touch

Adapted from Wikipedia · Discoverer experience

Historical prototype of a capacitance touchscreen developed at CERN in the 1970s.

In computing, multi-touch is a special technology that lets a surface, like a touchpad or touchscreen, feel more than one finger touching it at the same time. This amazing idea started a long time ago in the 1970s at places like CERN, MIT, University of Toronto, Carnegie Mellon University, and Bell Labs. One of the earliest uses was at CERN in 1976, where they used multi-touch screens to control a big science machine called the Super Proton Synchrotron.

Later, everyone learned about multi-touch because of Apple’s popular iPhone in 2007. With multi-touch, you can do cool things like pinch to zoom or use special movements on the screen, thanks to something called gesture recognition. Even though many companies used different names for similar technology, multi-touch became the common way to talk about screens that can feel many fingers at once.

Today, most mobile devices and smart devices use a type of technology called capacitive sensing to make multi-touch work. This means the screen can sense the tiny changes when your fingers touch it. Some newer screens even use optical touch technology, which looks at images to know where your fingers are. Either way, multi-touch makes using devices much easier and more fun!

Definition

In computing, multi-touch is a special kind of technology that lets a touchpad or touchscreen feel more than one finger touching it at the same time. This helps you do cool things like pinch to zoom or start certain actions by moving your fingers in special ways, called predefined gestures.

The word "multi-touch" became well-known in 2007 thanks to Apple. Before that, some companies used different names for similar technology, which made it a bit confusing. Even today, there are many words people use to describe these abilities, but they often mean the same thing.

History

1960–2000

Touchscreen technology existed before multi-touch and personal computers. Early music makers like Hugh Le Caine and Robert Moog tested touch-sensitive sensors to control sounds. IBM made the first touch screens in the late 1960s. In 1972, Control Data made the PLATO IV computer, which could only register one touch at a time.

Some early exceptions were a special touchscreen keyboard made at the Massachusetts Institute of Technology in the early 1970s and a 16-button screen made at CERN in 1972 for controlling the Super Proton Synchrotron.

In 1976, a new type of screen was made at CERN using ideas from Danish engineer Bent Stumpe. This screen could find exact touch points and was used to control the Super Proton Synchrotron.

In the early 1980s, researchers at the University of Toronto studied multi-touch software. A 1982 system used a glass panel and a camera to detect touches.

The prototypes of the x-y mutual capacitance multi-touch screens (left) developed at CERN

By 1984, both Bell Labs and Carnegie Mellon University had multi-touch prototypes. In 1985, a famous "pinch-to-zoom" action was shown on CMU’s system. In 1991, Pierre Wellner created a "Digital Desk" that supported multi-finger actions.

2000–present

Between 1999 and 2005, Fingerworks developed many multi-touch technologies. In 2005, Apple bought Fingerworks and its technology.

In 2004, a French company made the Lemur Input Device, the first product with a clear multi-touch screen for music control.

In January 2007, multi-touch became popular with the iPhone. In 2001, Microsoft began work on Microsoft PixelSense, a table-top touch system that launched in 2007. Also in 2001, Mitsubishi Electric Research Labs started work on DiamondTouch, a system that could tell apart different users.

Small touch devices became common in 2008. By 2015, Apple got a patent for a "fusion keyboard" that could turn keys into multi-touch buttons.

Applications

Apple has created many products using multi-touch technology, such as the iPhone and iPad. They also have several patents for how multi-touch works, though some of these patents are debated. Apple tried to make "Multi-touch" a special brand name in the United States, but this was not allowed because the term is too general.

A virtual keyboard before iOS 7 on an iPad

Today, many laptops come with multi-touch touchpads, and most tablet computers use touch instead of a stylus. This technology is supported by many modern operating systems. Some companies are also making big multi-touch tables or walls for places like museums and government offices to show information and displays.

Implementations

Multi-touch technology can be used in many ways, depending on the size and type of screen. Popular uses include mobile devices, tablets, touchtables, and touch walls. Touchtables and touch walls show an image through acrylic or glass and light it up with LEDs.

Touch surfaces can also feel pressure if they have a special coating that changes how it reflects light when pressed harder. Handheld devices use a panel with an electrical charge. When a finger touches the screen, it changes the electrical field, and this change is recognized as a computer event (gesture). The software can then respond to this gesture.

In recent years, many companies have made products using multi-touch. Hobbyists have also shared ways to make DIY touchscreens.

Capacitive

Capacitive technologies include:

Resistive

Resistive technologies include:

Optical

Optical touch technology uses image sensor technology. When a finger or object touches the surface, it scatters light, and sensors or cameras catch this reflection. The data is sent to software to decide how to respond to the touch.

Optical technologies include:

Wave

Acoustic and radio-frequency wave-based technologies include:

Multi-touch gestures

Main article: Pointing device gesture

Multi-touch gestures allow devices to understand special movements you make with your fingers, helping you control the device and its software more easily. Many devices, such as smartphones, tablet computers, laptops, and desktop computers, use these gestures to let users do things in new and easy ways.

Popular culture

Before 2007, movies and TV shows began to imagine how multi-touch technology might look in the future. In the 1982 Disney movie Tron, a character used a big desk-like device to talk to a computer. The 2002 film Minority Report showed a character using hand movements on a screen to look through information.

After 2007, multi-touch screens appeared in many more shows and movies. The 2008 James Bond film Quantum of Solace had characters using touch screens to find facts about a bad guy. The same year, The Day the Earth Stood Still used a similar screen. The TV show NCIS: Los Angeles, which started in 2009, also used touch walls and screens. Even The Simpsons had an episode where a character used hand movements on a big touch wall. The 2009 film District 9 also showed a spaceship controlled with touch technology.

10/GUI

10/GUI is a new way to interact with computers that was created in 2009 by R. Clayton Miller. It mixes multi-touch input with a new kind of windowing manager.

This design separates the touch area from the screen, which helps reduce tiredness and keeps hands from blocking what’s on the screen. Instead of having windows scattered everywhere, the Con10uum windowing manager uses a straight-line layout. Multi-touch lets users move between and organize windows easily. On the right side of the screen, there’s a menu for overall options, and on the left, there are menus for specific applications.

An open source preview of the Con10uum windowing manager was shared with the public in November 2009.

Related articles

This article is a child-friendly adaptation of the Wikipedia article on Multi-touch, available under CC BY-SA 4.0.

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